![]() What's also nice is that being aware of the whole Myst story isn't necessary. You can explore them one after the other, if you so choose. The game still employs the familiar "hub" system, where you can access almost all of the Ages from one location, instead of progressing in a linear fashion. ![]() Atrus' sons, Sirrus and Achenar, are still missing in action, and Atrus asks for your help in tracking them down, since you have so much experience exploring the different Ages. Revelation, set for a late September release, picks up the story ten years after Exile, which puts it twenty years after the original. You can also adjust brightness, contrast and gamma within the game, which is nice if you want a custom set up for that game, instead of adjusting the monitor itself every time. You can turn this off, as well as toggling water and "immersive" effects. The game uses an intriguing "depth of field" effect where the game tracks where the mouse pointer is, focusing what it's hovering over and blurring everything else slightly. The characters look like they just stepped out of a DVD transfer. There's also a ton of FMV (full-motion video), and it's not that nasty, pixellated stuff we've been subjected to in other games of its type. Think of all the books you read in the average Myst game, and imagine voice-overs being recorded for every single one of them. As Myst was a CD pioneer ten years ago, Revelation has the potential to do the same thing for DVDs-and it's about somebody did it. ![]()
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